Using a sprite sheet with no animation, just to optimize memory and performance. For creating a 2D animated character (or object), so we have to pack all its frames as a way to make it easy to add on your project. They are 2 key uses for the sprite sheets in your game or application: Animation with sprites is using a sprite sheet and changing which sprite is rendered, changing every frame causing the animation illusion.Packing algorithms are really important to keep the image as small as possible. Sprite Sheet is a group of different sprites put together into a one big image. They are necessary to speed up the process of displaying images on the screen because of its important impact on memory and performance.Sprite is just a single 2D image, which can be added to our scene.If you are not familiarized with Sprite Sheets, don’t worry, this article will give you a brief explanation.įirst of all we must differentiate between sprite, sprite sheet and animation concepts. One of them is the creation and use of sprite sheets textures and animating them. Start TexturePacker and select Wave Engine template formatĬontinue reading Create 2D SpriteSheets with TexturePacker and import it to WaveEngine Posted on 13 October, 2015 27 April, 2016 Author Jorge Canton Tags Animation2D, SpriteSheet, TexturePacker, WaveEngine Leave a comment on Create 2D SpriteSheets with TexturePacker and import it to WaveEngine Using Sprite Sheets with Wave Engine 2.0Īs part of the plan of Wave Engine 2.0 to check over its features and following a process to constantly improve them, the new Wave Visual Editor gave us the opportunity to simplify a lot of things and make the development more enjoyable. After that you can edit it as a normal Sprite Sheet: Add sprites, animation, etc… Step by step tutorial This will import all of its sprites, packaging and size information. To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the. Wave Visual Editor now allow importing TexturePacker sprite sheets, automatically opening the TexturePacker file and converting to the Wave Sprite Sheet asset format, maintaining the original sources and the packaging information. It is very powerful and has tons of different options. TexturePacker is one of the most useful and used sprite sheet generators.